Inventing the Hyperloop
The way I figure it, most billionaires are just investors: they’re simply using money to make more money. It’s not real exciting, but if you really want to be rich that bad, I guess it works.
A few billionaires are more interesting to me, though—guys like Bill Gates and Elon Musk, who actually get involved in producing new things.
Elon Musk is especially noteworthy right now. He’s started a private space corporation (SpaceX), co-founded Tesla Motors, and most recently is pushing for the Hyperloop.
The Hyperloop is a conceptual transportation system that would be able to move passengers at speeds twice, or more, of a passenger aircraft. Essentially, it’s a high speed train in a sealed tunnel with most of the air pumped out, letting it speed unhindered by air resistance, track friction, weather, or any of the difficulties facing other modes of high-speed transportation.
This thing could potentially hit thousands of miles an hour (depending on how low they can keep the pressure in the tube; that’s the big limiting factor). Rather than using maglev (magnetic levitation) or wheels, the train would float on air rails, very similarly to how an air hockey table works, and it would be accelerated by linear induction motors.
This concept isn’t new. The idea of vacuum trains has been around for decades. This is one of the first attempts to really build one, though. While all of the initial design work was done by Musk’s engineers, he then took the unusual step of releasing all of the designs and plans. All of them. He turned it into an open source project.
Most of the current work on the project is by a group of engineers called Hyperloop Transportation Technologies. (The old saw about engineers getting to name companies holds true here).
That’s not to say that it doesn’t face plenty of troubles of its own. They’ve still got to figure out how to handle earthquakes, any number of technical issues, and even zoning issues. But I feel confident saying that we’ll get to see this fly one day.
Orion: They Belted Out the Name
NASA recently had an unmanned test flight of their Orion spacecraft—a new vessel meant to replace the space shuttle, and to take humans beyond low earth orbit for the first time since Apollo 17.
I’ve been following the program with avid interest for years now. I’m a sucker for the space program. Always have been, always will be. Orion is reminiscent of Apollo in many ways, yet now it’s a bigger, beefier Apollo craft. One thing that bugs me about Orion, though, is the name.
See, years ago there was another Orion. Project Orion never actually got a vehicle up into orbit, but that’s probably a good thing, since it was fueled by nukes.
Note that I didn’t say nuclear power, either. I said nukes, as in actual nuclear bombs. Project Orion flew by detonating nuclear weapons right behind it to launch itself forward. It would have worked, too: absurdly well, in fact. It would have made anywhere in the solar system easily accessible, in fact, and may even have opened up the neighboring stars to us.
The real problem, though, was that most of the designs involved launching from the Earth’s surface, which, as it turns out, was a bit of a bad idea. Detonating a big sequence of nukes in the atmosphere? Good way to give everyone in a thousand miles cancer. The program was canceled in ’63 after the Partial Test Ban Treaty.
It’s not to say the new Orion isn’t impressive in its own right: there are plans to use it for prospective Mars missions, or even for potential asteroid explorations. I just think that the government could have chosen a better name for the thing.
I do know this: I plan on being there for the first manned launch.
The Mark of Civilization
When you think about the Roman Empire, one of the first things that pops into mind is their aqueduct system…unless you’ve been watching too much TV, in which case you’re likely thinking of their gladiators or legions.
I feel pretty comfortable saying that the reason Rome was so stable for so long was due to their roads, aqueducts, sewer system, and other civil projects. It always grates me a little bit when people talk about the gladiatorial games being used to pacify the population—they certainly did that, but this was secondary to having clean water, plenty of food, and sanitation.
Thanks to the Roman Empire’s extensive civil improvements, Rome itself had a population of more than a MILLION people. That’s just nuts for a city in the ancient world. Athens maybe had 300K, and it was enormous for its time. There are only a few other ancient cities of comparable size at all.
That’s where Rome’s real success lay: not in conquest but in civil planning and construction. I know I’m starting to sound like a broken record in this blog space, going on about how people focused on war as the key part of history bugs me. (Maggie jokes sometimes that she is worried I’ll start buying Grateful Dead shirts and growing a ponytail.) It’s not about hating war, though. It’s about acknowledging that what we build and how we build it is, ultimately, the most important legacy of a society.
Eisenhower’s greatest accomplishment as President? The Interstate Highway System. What do we remember about the Egyptians? The pyramids. If you look at any society from more than a couple decades or so, what part of it lasts? Their construction.
The aqueducts have stood for millennia. I rest my case.
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Photo: Diego Delso, Wikimedia Commons, License CC-BY-SA 3.0
Mapping the Oculus Rift
I’ve never really been a fan of videogames. I don’t hate them, by any means, or even think they’re a waste of time—I figure they’ve got to be about on par with TV there. I just never got into them. Played a couple arcade machines back in the day, just bought the grandkids a new system for Christmas, but never really got into them myself.
Over the past couple of years, though, a new gadget has popped up I find pretty interesting. It’s called the Oculus Rift, and it’s a virtual reality headset.
I’ve always been intrigued by virtual reality as an idea. It would be incredibly useful for 3D modeling, among other things, not just for videogames. In the real world, though, it has been plagued with problems for decades, ranging from disorienting motion blur to extremely poor graphics to nausea and even vomiting. Most of the problems were caused by technology simply not yet being there, of course, but many of them were also matters of design philosophy.
Here’s a good comparison: making a map isn’t as easy as you’d think. You can’t just cut the surface off of a globe and plaster it on a piece of paper. In order to get it to lay flat, you’d need to cut it or stretch it somehow. By laying flat, of course, I mean showing a halfway accurate image as well. If you cut it, you end up with one of those maps that looks like a sliced up orange peel. It’ll be accurate, but ugly and hard to read.
If you stretch it out, instead, you end up having a hundred different new problems to solve. Your continents are going to be seriously distorted For example, Africa and Greenland (yep, I know: Greenland isn’t technically a continent) usually get much of the brunt of this. Africa, notably, is usually presented about the size of South America, when it actually dwarfs South America.
I won’t go into too many technical details that I’d likely hash up. The Oculus Rift is, after all, a gaming device, which is not my subject of expertise. Still, the creators are essentially going about creating the Rift with a design philosophy that is very different than what’s come before. Instead of just putting a 3D view right in front of you and calling it a day, they’ve actually designed the screens inside the goggles to replicate actual human fields of view.
They’ve included motion sensors capable of allowing you to look around in a realistic way. So to finish the comparison, they’re not just trying to plaster the skin of the globe on a sheet of paper; they’re actually trying to make it fit. Actually, I guess it’s sorta the opposite of that, they’re trying to take a map and refit it around the globe again, and…
Well, never mind. You get the idea, right? It makes sense to me, at least.